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AI Insights · Timothy · April 2024

Top 5 io Games Performance in Portugal for Q1 2024

In Q1 2024, the top 5 io games in Portugal showed varied performance trends in weekly downloads, revenue, and active users. Detailed data from Sensor Tower reveals insights into each app's metrics.

Top 5 io Games Performance in Portugal for Q1 2024

In Q1 2024, the top 5 io games in Portugal exhibited interesting trends in their performance metrics. Here’s a closer look at the weekly downloads, revenue, and active users for these popular games.

Snake.io - Fun Online Snake from Kooapps had a fluctuating revenue pattern, peaking at around $128 in late January and seeing another high of $127 in mid-March. Downloads started strong at approximately 5K in the first week of January but saw a decline to around 2.4K by mid-March before rebounding to 4.2K in the last week of the quarter. Active users followed a similar trend, beginning the quarter at around 42K and ending at approximately 33K, with a dip to 27.9K in mid-March.

Snake Clash! by Supercent, Inc. had modest revenue figures, peaking at $68 in the first week of January and seeing smaller peaks of $56 and $53 in mid-January and late February, respectively. Downloads exhibited an upward trend, starting at 3.6K in early January and reaching a high of 5.7K by mid-March. Active users increased steadily, beginning at 8.9K and peaking at 12.9K in mid-March.

Paper.io 2 from Voodoo saw a gradual increase in revenue, starting at $57 in the first week of January and reaching $56 by the end of March. Downloads started strong at 5.1K but declined to 1.2K by mid-March, recovering slightly to 2.1K by the end of the quarter. Active users followed a similar trend, starting at 25.5K and dropping to 11.4K by mid-March before slightly recovering to 12.8K by the end of March.

Hole.io, another title from Voodoo, had relatively stable revenue with minor fluctuations, peaking at $63 in mid-March. Downloads showed a declining trend, starting at 2.2K and dropping to 937 by mid-March, with a slight increase to 1.5K by the end of the quarter. Active users started at 18.5K and decreased steadily to around 10K by mid-March, before rising to 11.2K in the last week of March.

State.io - Conquer the World by AI Games FZ had minimal revenue, peaking at $53 in the last week of March. Downloads showed a significant increase from 989 in early January to 2.2K in early March, before stabilizing around 1.4K by the end of the quarter. Active users exhibited a moderate increase, starting at 5.4K and peaking at 6.6K in early March, ending the quarter at 5.3K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024